Week 7 - Playtest


Hello once again everyone! It is that time of the week again. I got a lot done this week and I'm excited for this dev patch  so you all can enjoy the things I'm adding especially since I missed last week due to sickness. With the new dialog system we are finnally starting to feel like a proper RPG. The new Day/night cycle makes the world feel alive. Im so excited to add more functionality!

  =========== Update Notes ===================

  • Added Dynamic Lighting!
    • Added the Universal Render Pipeline and now the world will get darker and lighter depending on the time of day! 
      • Super excited I got this to work! It makes the game feel more real now.
  • Added keyboard functionality to select items in the inventory
    • pressing 1 will select slot 1, pressing 2 will select slot 2, ect ect
      • This was the most requested feature from all the vocal playtesters
  • Added Dialog
    • Our NPC test shop now talks to you!
    • This took most of the week since it took me about 5 hours to make 4 point branching dialog by hand so I needed to develop a tool for unity that will streamline the process when I add more NPCs. Now I can make a branching dialog in about 3mins (or more depending on complexity) 

=========== Bug Fixes ======================

  • Fixed an issue where players couldn't set an item in a specific inventory slot
    • I had to rebuild the entire inventory management system to fix this. List<> vs Dictionary<> go with dictionaries.

=========== Known Issues ===================

  • Entering the farmhouse and moving faster then the script loading adds a permanent movement to the right.
  • The SaveGame doesnt save the  Player character selected body
  • Planting the seeds also drops the seeds on the ground
  • Can open shop Dialog and shop from anywhere
    • I ran out of time to add the range to player

Files

Playtest7.zip 119 MB
May 20, 2023

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